Sorry for the second post in as many days, but I'm having trouble printing anything onto the screen that isn't the spirte labelled 'pokemon'. I import the image using the funtion;
img_snap = pygame.image.load("images/snap.png")
and then attempt to print the image (called "snap.png") with:
screen.blit(img_snap, (200,200))
where 200 and 200 are the x and y co ordinates that the object will be drawn. If anyone is familiar with pygame please lend your knowledge :)
thanks in advance
MAIN CODE:
import pygame,sys
from classes import *
from process import process
pygame.init()
WIDTH,HEIGHT = 640, 360
screen = pygame.display.set_mode((WIDTH,HEIGHT),0,32)
img_pokemon = pygame.image.load("images/pokemon.png")
img_screen = pygame.image.load("images/screen.png")
img_snap = pygame.image.load("images/snap.png")
#clock
clock = pygame.time.Clock()
FPS = 24
fivesecondinterval = FPS * 5
totalframes = 0
#pokemon object
pokemon = Pokemon(0, HEIGHT -80, 48, 76, "images/pokemon.png")
#-------------------------MAIN PROGRAM LOOP----------------------------
while True:
process(pokemon)
#LogicStart
Pokemon.motion(pokemon)
#LogicEnd
#DrawStart
screen.fill( (0,0,0) )
BaseClass.allsprites.draw(screen)
screen.blit(img_snap, (640,360))
pygame.display.flip()
#DrawEnd
clock.tick(FPS)
CLASSES CODE:
import pygame
class BaseClass(pygame.sprite.Sprite):
allsprites = pygame.sprite.Group()
def __init__(self, x, y, width, height, image_string):
pygame.sprite.Sprite.__init__(self)
BaseClass.allsprites.add(self)
self.image = pygame.image.load(image_string)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.width = width
self.height = height
class Pokemon(BaseClass):
List = pygame.sprite.Group()
def __init__(self, x, y, width, height, image_string):
BaseClass.__init__(self, x, y, width, height, image_string)
Pokemon.List.add(self)
self.velx = 0
def motion(self):
self.rect.x += self.velx
PROCESSES CODE:
import pygame,sys
def process(pokemon):
#processes
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
pokemon.image = pygame.image.load("images/pokemon.png")
pokemon.velx = 5
elif keys[pygame.K_a]:
pokemon.image = pygame.image.load("images/pokemonflipped.png")
pokemon.velx = -5
else:
pokemon.velx = 0