mardi 7 février 2017

Reducing battery usage on a SpriteKit game

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So I've finished developing a card game called Up and Down the River in SpriteKit. It is a fairly simple card game with a few animations such as the action of dealing and playing a card.

According to debugger tools, it is generally Very High energy utilization and the averages near 170 wakes per second. (Shown below)

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What is typical for a SpriteKit game? Should a simple card game be using this much energy? If not, what should I be looking for in order to reduce the energy usage?

Note: This is being run on macOS, however the game is cross-platform (meaning iOS and macOS). I get similar results for running on an iOS device.

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Reducing battery usage on a SpriteKit game

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