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I am overwritting the default paint method, and everything is working fine. I have a running game in CodenameOne (plays smooth, everything works), but the downside is: I had to use buttons for player movement. I would like to use "swipe" gestures, which is in itself a relatively simple implementation. However, when I swipe on the screen, what is painted gets removed, so I am left with just the background (for a split second, the paint continues when releasing the drag).
Any idea on how to fix this issue - without overriding the behaviour of touch gestures?
asked 1 min ago
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