vendredi 4 juillet 2014

Unity: Combine common surfaces


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I have a problem with throwing ball across few game objects (platforms) that are connected. Platforms have flat parallel surfaces connected by "V" shortcut, so there isn't any step. From time to time ball is jumping on platforms connection like on small step. Adding rigidbody, changing mesh collider to box colliders, setting convex and using CombineChildren script doesn't work :( Propably making something like this will help:


(two platforms connected by edges) [][] => [ ] (two platforms with connected mesh without common edge)


But how to do this in editor or with script in runtime?



asked 24 secs ago






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