dimanche 25 janvier 2015

Antialiasing an OpenGL Watch Face


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I think I've found how to go about doing this: How to do Multisampling in Android OpenGL ES?


But I'm pretty sure there's no GLSurfaceView in play here (and I definitely can't seem to find one) so I can't call setEGLConfigChooser. Anyone know how I can get antialiasing done on a watch face?


Thanks!



asked 53 secs ago







Antialiasing an OpenGL Watch Face

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