samedi 22 mars 2014

Drawing graphics with C++ (How does this work?) (And tips for a faster compiler?)


Vote count:

0




I've been making random stuff in Gamemaker and Flash for about 4-5 years now, but I've always wanted to write code in C++. (I don't want to use game engines, I am more interested in writing my own.)


My goal is to eventually write an engine in an early 3D style (I want to mimic that PSX look of low poly characters, low-res textures, 'swimming' textures and poly's etc.) just as a throwback to the games I used to play as a kid.


But I want to start out small.


After borrowing some books from the library about the basics and simple codes (which was a fun experience), I wanted to take it a little step further and find out how graphics work with C++. Not 3D graphics, just graphics in general. (Maybe a little sprite) I want to make something simple and get an insight on how this works.


I want to draw graphics in a new window (320x240, no anti-aliasing) and get rid of the console window. I'm a beginner, I don't really understand how this works, but from what I understand, C++ is just a programming language and I'll have to include something else (which I don't know) to draw the graphics.


I'm using Notepad++ and MinGW for compiling my code. (though compiling goes really slow. I'd love to know a better and faster, but free compiler that just like MinGW, works across more than one platform)


I hope someone could help me out.


Thanks,


~A very enthusiastic newbie (and modeller/artist/musician) with big ideas.



asked 1 min ago






Aucun commentaire:

Enregistrer un commentaire