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I am making a game on createJS and I while adding the LoadQueue to load images, I get this error:
XMLHttpRequest cannot load file:///home/me/programming/assets/background.png. Cross origin requests are only supported for HTTP. createjs-2013.12.12.min.js:15
I already searched this problem, and I now know this happens because it's supposed to be on a server to work. However, right now I'm just in testing so I want to be able to test this even when offline (and I don't have a server).
I've looked at the proposed solutions to this. I've tried running Google Chrome with
--allow-file-access-from-files
and
--disable-web-security
but neither work.
Is there a way to run PreloadJS without actually putting the images on a server? If not, I would think that this would make the CreateJS Suite and even HTML5 as a whole an unattractive tool for making games compared to something that would allow loading of local files.
asked 24 secs ago
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