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I am design a unity3d game, the protocol is base on tcp/ip. The server side is non-blocking IO, but the client side is not clear yet.
I notice that unity3d support old version of c#, and the Non-blocking IO frameworks of C# is hard to use compare to nodejs/golang etc. Can I just open a new thread for networking, and just use blocked network API to handle all the network staff?
asked 51 secs ago
None-blocking IO or Blocking IO of unity3d network
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