Vote count:
0
I try drawing stuff using InputProcessor class of LibGDX. But nothing is drawn! Can I draw textures from any other place rather than render () class in LibGDX?
And yes, if I draw in render () class it is drawn ok, but can I draw from somewhere else, like InputProcessor touchDragged?
here is my code
public class mm_imput implements InputProcessor {
SpriteBatch batch=new SpriteBatch();
Texture pixel=new Texture("something.png");
@Override
public boolean touchDragged (int x, int y, int pointer) {
drawSomething();
}
void drawSomething() {
batch.begin();
batch.draw(pixel, 100, 100, 100, 100);
batch.end();
}
}
I should be showing something every time I drag mouse. How to achieve this?
asked 25 secs ago
How to draw texture from imputProcessor class? LibGDX
Aucun commentaire:
Enregistrer un commentaire