jeudi 19 juin 2014

XNA Model class Converter to WPF Model3D


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I am integrating a kinect WPF project to XNA project. And I have to convert a Microsoft.Xna.Framework.Graphics.Model class to System.Windows.Media.Media3D.Model3D.


I searched and founding nothing about this. Then I think that I can make a MeshGeometry, GeometryModel and Model3DGroup to do this conversion.


But for I do it I need the Normals, trianglesIndices, textureCoordinates and Position.


So... Has anyone an idea to I do it?


I mean, I am able to get the triangleIndices, but how can I get the position?


Thanks..



asked 1 min ago






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