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I am integrating a kinect WPF project to XNA project. And I have to convert a Microsoft.Xna.Framework.Graphics.Model class to System.Windows.Media.Media3D.Model3D.
I searched and founding nothing about this. Then I think that I can make a MeshGeometry, GeometryModel and Model3DGroup to do this conversion.
But for I do it I need the Normals, trianglesIndices, textureCoordinates and Position.
So... Has anyone an idea to I do it?
I mean, I am able to get the triangleIndices, but how can I get the position?
Thanks..
asked 1 min ago
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